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Outfit Code Marketplace

QBCore outfit economy where players export their current look to a shareable code and buy/sell those codes at a server-authoritative market terminal.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~132 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$900($250 to $3,500)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
advanced1 day

Description

A QBCore outfit marketplace: players walk to a market terminal, export their current outfit into a short shareable code, list any code for sale at a price, and buy listed codes, the purchase debits the buyer, pays the seller and applies the look. It is the compounding, player-driven cosmetic economy that outlasts a flat buy-only clothing shop.

Prompt Template

You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/appearance/13-outfit-code-marketplace.lua. It implements client-side outfit capture and apply with a terminal browse anim, and a…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted market, Claude keeps listings and runs money transfer on the client; a packet mints codes and pays the seller for free. Keep codeStore, listings and AddMoney/RemoveMoney server-side.
  • Apply before round-trip / anim before load, the bought outfit applies before outfit:apply returns, or the browse anim no-ops without RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • One-sided net event, defining outfit:export/outfit:apply on only one side breaks the export-then-apply round-trip; both sides use RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Move all listings, codes and money to the server: store codeStore + listings server-side, and on outfit:buy call Player.Functions.RemoveMoney on the buyer and AddMoney on the seller before TriggerClientEvent('outfit:apply'). The client may only read its own outfit and render what the server returns."

Framework Integration

  • ESX: swap to exports['es_extended']:getSharedObject() and use xPlayer.removeMoney(price) / seller xPlayer.addMoney(price) in the buy handler.
  • QBCore: as written, Player.Functions.RemoveMoney('bank', price, 'outfit-buy') and seller AddMoney('bank', price, 'outfit-sale').
  • QBox: use exports.qbx_core:GetPlayer(src) then player.Functions.RemoveMoney/AddMoney; codeStore and listing logic are identical.

Profit Potential

$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a rising outfit-economy niche carries compounding demand.

Trend Signal

↗ rising, strategy: A player outfit economy (export/sell codes) is a defensible compounding mechanic beyond commodity buy-only shops.

Sales Angle

The outfit ECONOMY that turns cosmetics into a player-driven market every social-RP server wants, sellable codes, not a flat catalog. Recommended Tebex price $329.

Difficulty & Ship Time

advanced · ships in 1 day.