gta6/prompts
housing
Coreadvancedhousing

House Garage: Store + Retrieve Cars

A garage marker at the house stores the car you're driving and lets you pull it back out later by plate, with state tracked server-side.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~94 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-24

Description

A garage attached to a house: drive into the marker to store your current vehicle, or stand there on foot to pull a stored one back out at the spawn point. Storage state lives in the owned_vehicles table so a car can't be in the world and in the garage at once. This is the piece that lets a house actually hold the player's fleet.

Prompt Template

You are writing a FiveM script for esextended (stable, exports…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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Expected Output

The reference Lua at content/expected-outputs/housing/10-house-garage.lua shows the plate/model reader, the model-loading spawnVehicle, the store/retrieve proximity logic, and the server…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes

  • CreateVehicle before load — a missing RequestModel + HasModelLoaded loop yields a 0 handle. Always load first, then SetModelAsNoLongerNeeded after.
  • Client-only stored state — not updating owned_vehicles.stored lets the car exist twice. Flip the DB flag on every store/retrieve.
  • Plate mismatchGetVehicleNumberPlateText pads with spaces; trim it the same way on store and lookup or the query misses.

Integration Notes

  • Assumes the standard ESX owned_vehicles table (owner, plate, vehicle JSON, stored, garage).
  • Hook this to your house ownership so only the owner's stored vehicles list there; restore mods from the vehicle JSON via SetVehicleProperties for full fidelity.
  • Declare es_extended and oxmysql. Test: drive in and store (car vanishes, stored=1), then retrieve on foot (same plate spawns, stored=0).

Profit Potential

$350–$4500/mo on Tebex (expected ~$1250). [INFERRED] advanced vehicle-persistence garage scaled above the $50-389 band center against the signal-scraper tebex corpus (median seller $11.85K/mo, n=100); store/retrieve fidelity and high demand support a premium price.

Trend Signal

rising — housing systems niche-selection 3.60; corpus ox_doorlock active.

Sales Angle

Position as the per-house garage that ties a player's fleet to their property, store and retrieve by plate. Recommended Tebex price $119.

Difficulty & Ship Time

advanced · ships in 1 day.