gta6/prompts
appearance
Vaultintermediateappearance

Reputation-Gated Tattoo Unlocks

QBCore tattoo parlor that locks designs behind a reputation score and only applies a tattoo once the player's server-tracked rep clears its threshold.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~100 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A QBCore reputation-gated tattoo parlor: each design carries a rep threshold and the parlor only applies it once the player's server-tracked tattoo reputation clears that bar — otherwise it shows a locked state with the rep needed. It converts flat, buy-anything tattoos into earned progression rewards, a defensible differentiator versus a commodity tattoo shop.

Prompt Template

You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/appearance/14-tattoo-rep-unlock.lua. It implements a client parlor catalog with the apply anim and a server-side rep read from player metadata that…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted rep — Claude compares the rep value on the client; a packet spoofs it and unlocks elite ink. Read metadata.tattoorep and run the threshold check on the server.
  • Anim before loadTaskPlayAnim no-ops if the dict is not loaded; always RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • One-sided net event — defining tattoo:tryUnlock/tattoo:applied on only one side breaks the round-trip; both sides use RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Read reputation only from Player.PlayerData.metadata.tattoorep on the server and run the threshold comparison there. The client must send tattoo:tryUnlock and react to tattoo:applied / tattoo:denied — never decide the unlock itself."

Framework Integration

  • ESX: read/write rep with xPlayer.set('tattoorep', n) / xPlayer.get('tattoorep') and gate in the server handler.
  • QBCore: as written — Player.PlayerData.metadata.tattoorep + Player.Functions.SetMetaData('tattoorep', n).
  • QBox: use exports.qbx_core:GetPlayer(src) then player.Functions.SetMetaData/metadata reads; the threshold logic is identical.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising progression-cosmetic niche carries steady demand.

Trend Signal

rising — strategy: Gating tattoos behind rep turns cosmetics into progression — differentiation vs a flat tattoo shop (matrix Def axis).

Sales Angle

The PROGRESSION tattoo parlor that makes ink an earned reward, not a flat purchase — perfect for servers building a grind loop. Recommended Tebex price $189.

Difficulty & Ship Time

intermediate · ships in 3-5h.