Description
A bottom-screen 1-5 quick-slot hotbar bound to inventory items: pressing a number uses the slotted item, but the use is validated server-side before any effect applies. It rides the ox_inventory hotbar pattern and is a near-mandatory companion for item-use-heavy servers, where players expect instant access without opening the full inventory.
Prompt Template
You are writing a FiveM resource: a bottom-screen 1-5 item hotbar where each use…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/ui/24-item-hotbar-quickslots.lua implements rebindable 1-5 binds, a client that never applies effects locally, a server that validates index + ownership…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted use — applying effects on the client lets players spam items they do not own.
- Number-key clash — hard-coding keys without
RegisterKeyMappingcollides with native binds. - Stale HUD counts — not resyncing slots after a use shows phantom items.
Corrective re-prompt: "Move all item validation server-side: on hotbar:useSlot re-check getItemCount(src,item) > 0 before any effect, then TriggerClientEvent('hotbar:setSlots') with refreshed counts. Bind keys with RegisterKeyMapping so they are rebindable, and never apply the effect in the client handler."
Framework Integration
- ESX: replace
getItemCountwithxPlayer.getInventoryItem(item).countand apply effects viaxPlayer.removeInventoryItem. - QBCore: use
Player.Functions.GetItemByName(item)for the count andPlayer.Functions.RemoveItemon use. - QBox: call
exports.ox_inventory:GetItemCount(src, item)andexports.ox_inventory:RemoveItem— the native hotbar pattern.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against a corpus whose median seller clears $11.85K/mo (signal-scraper tebex_snapshot, n=100); a rising, item-economy-dependent niche.
Trend Signal
↗ rising — corpus: ox_inventory's hotbar pattern is widely adopted in the ox ecosystem; quick-slot UIs rising with item-use-heavy servers.
Sales Angle
The ox-ecosystem quick-slot bar that makes item-heavy servers feel instant. Lead with the anti-cheat angle: server-validated use. Recommended Tebex price $149.
Difficulty & Ship Time
advanced · ships in 1 day.