vi/raiser
vehicles
vehicles, GTA 6 style illustration
Coreintermediatevehicles

Fuel System: Consumption and Pump Refuel

An ESX fuel system that drains the tank by RPM, cuts the engine at empty, and refuels at pumps for a server-charged fee.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~78 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-24
Unlock price
$49Core Pack

Unlock 48 core prompts

Profit potential / morising
$600($160 to $2,200)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
intermediate1 day

Description

A self-contained fuel system for ESX servers: the tank drains based on engine RPM as the player drives, the engine cuts out when empty, and standing at any defined pump lets the player pay a fee to refill. It adds a constant economic drain that makes vehicle ownership and gas stations meaningful.

Prompt Template

You are writing a FiveM resource for ESX. ONE Lua file, client + server sections…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/vehicles/05-fuel-system.lua implements an RPM-based drain tick, an engine cutoff at empty, a pump proximity check, and a server-side charged refuel.…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes

  • Integer fuel level, SetVehicleFuelLevel(veh, 100) silently no-ops; the native needs a float. Require 100.0/+ 0.0.
  • Client-side charge, deducting the fee on the client is exploitable; mandate removeMoney in the server event.
  • Per-frame polling, a Wait(0) consumption loop is wasteful; a 1-2s tick is enough.
  • Engine ping-pong, without an empty-state latch the engine flickers on/off near zero; cut it decisively at <= 0.0.

Integration Notes

client.lua + server.lua; fxmanifest.lua lists both and dependency 'es_extended'. Note GTA's native fuel decays slowly on its own, this script drives the level explicitly; pair with an HUD that reads GetVehicleFuelLevel. Test: ensure <resource>, drive to drop the gauge, run out to confirm the cutoff, then refuel at a [PUMPS] coordinate.

Profit Potential

$160-$2200/mo on Tebex (expected ~$600), Free ox_fuel caps the standalone upside, so the band sits low-mid; the server-side refuel economy is the paid differentiator.

Trend Signal

rising, vehicle modding/tuning niche-selection 3.75; corpus ox_fuel active.

Sales Angle

Differentiate on the server-charged refuel economy in a space where free ox_fuel owns the gauge-only niche. Recommend $99 on Tebex as an economy-first fuel system.

Difficulty & Ship Time

intermediate · ships in 1 day.