Description
A self-contained fuel system for ESX servers: the tank drains based on engine RPM as the player drives, the engine cuts out when empty, and standing at any defined pump lets the player pay a fee to refill. It adds a constant economic drain that makes vehicle ownership and gas stations meaningful.
Prompt Template
You are writing a FiveM resource for ESX. ONE Lua file, client + server sections…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/05-fuel-system.lua implements an RPM-based drain tick, an engine cutoff at empty, a pump proximity check, and a server-side charged refuel.…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes
- Integer fuel level —
SetVehicleFuelLevel(veh, 100)silently no-ops; the native needs a float. Require100.0/+ 0.0. - Client-side charge — deducting the fee on the client is exploitable; mandate
removeMoneyin the server event. - Per-frame polling — a
Wait(0)consumption loop is wasteful; a 1-2s tick is enough. - Engine ping-pong — without an empty-state latch the engine flickers on/off near zero; cut it decisively at
<= 0.0.
Integration Notes
client.lua + server.lua; fxmanifest.lua lists both and dependency 'es_extended'. Note GTA's native fuel decays slowly on its own — this script drives the level explicitly; pair with an HUD that reads GetVehicleFuelLevel. Test: ensure <resource>, drive to drop the gauge, run out to confirm the cutoff, then refuel at a [PUMPS] coordinate.
Profit Potential
$160–$2200/mo on Tebex (expected ~$600). [INFERRED] Free ox_fuel caps the standalone upside, so the band sits low-mid; the server-side refuel economy is the paid differentiator.
Trend Signal
↗ rising — vehicle modding/tuning niche-selection 3.75; corpus ox_fuel active.
Sales Angle
Differentiate on the server-charged refuel economy in a space where free ox_fuel owns the gauge-only niche. Recommend $99 on Tebex as an economy-first fuel system.
Difficulty & Ship Time
intermediate · ships in 1 day.