appearance
Barbers, tattoo parlors, clothing stores, and the character creator — how players build and re-style their identity.
Multiplayer Character Creator (Heritage & Genetics)
QBCore first-spawn creator that blends two parent peds via SetPedHeadBlendData plus face-feature sliders, sanitized and persisted server-side per character.
Barbershop Styling Station
QBCore hair/beard/eyebrow style + color station with a rotating preview camera, where the server validates and charges per-item pricing.
Zoned Tattoo Studio
QBCore body-zone tattoo apply/remove studio with a per-part zoom camera, where the server validates each tattoo against a priced catalog before applying.
Clothing Store with Try-On
QBCore category try-on shop that snapshots the original outfit, previews garments live, and writes the purchase to the player appearance only after the server charges.
Personal Wardrobe (Save & Load Outfits)
QBCore wardrobe that reads the worn components/props, names and saves outfits server-side per character, and reloads any saved look at a home or apartment.
Plastic Surgery Clinic
QBCore paid clinic that charges a fee server-side FIRST, then unlocks full facial-feature editing to redo a character's identity and persists the sanitized result.
Makeup Vanity
ESX/QBCore/QBox mirror makeup station applying per-layer head overlays (lipstick/blush/eyeliner/eyeshadow) with color and opacity, server-persisted.
Accessories Boutique
ESX/QBCore/QBox prop boutique for hats/glasses/watches/jewelry with per-slot try-on preview and a server-charged purchase.
Mask Shop with Name-Tag Concealment
QBCore/QBox concealment-headwear shop where a worn mask hides the player's overhead name/ID from other players, with a server-authoritative concealed state.
Job Uniform Locker
ESX/QBCore/QBox locker that auto-equips the correct duty uniform by job and grade with a server-verified on/off-duty toggle.
Clothing as Inventory Items
ESX/QBCore/QBox + ox_inventory system where garments are inventory items with metadata; using equips the cloth, dropping removes it physically.
Gang Crew Wardrobe
QBCore/QBox leader-managed shared wardrobe where high-rank gang members save crew outfit sets that any member can equip for a unified identity.
Outfit Code Marketplace
QBCore outfit economy where players export their current look to a shareable code and buy/sell those codes at a server-authoritative market terminal.
Reputation-Gated Tattoo Unlocks
QBCore tattoo parlor that locks designs behind a reputation score and only applies a tattoo once the player's server-tracked rep clears its threshold.
Clothing Laundry & Hygiene
ESX clothing-hygiene loop where worn clothes accumulate dirt on a server timer and a paid laundromat wash restores the clean look.
Body Composition Sculptor
QBCore weight/muscle/height ped-scaling editor that live-previews physical build and persists the clamped values per character in metadata.
Nail Salon
ESX manicure station that applies nail length/style and polish color as hand overlays for a server-charged fee and persists the look.
Piercing Studio
ESX piercing studio that applies ear/nose/brow/lip piercing props per slot for a server-charged fee and persists the set.
Eye & Contact-Lens Studio
Generic-framework eye-color, sclera and contact-lens studio driven by a dedicated close-up eye camera, with the chosen look persisted server-side.
Aging & Complexion Station
Generic-framework skin station for moles, blemishes, freckles, sun damage and aging overlays, with the full complexion profile persisted server-side.
Disguise Quick-Swap
Generic-framework instant disguise tool that swaps a saved look and resets witness/cop recognition, gated by a server-authoritative cooldown.
Player-Owned Clothing Boutique
Generic-framework buyable clothing storefront where the owner sets stock and prices, restocks, and earns sale profit — all balances and stock server-authoritative.
Tailor Crafting Bench
Generic-framework tailor bench that consumes gathered fabric/materials to craft custom garments into wearable items, with recipes and inventory server-authoritative.
Clothing Rental Kiosk
Generic-framework timed outfit-rental kiosk that charges a fee, applies a rental look, and auto-reverts to the player's own clothes when the server-tracked timer ends.
Ped Model Selector
ESX/QBCore/QBox ped-model swap menu that loads special/creature peds, re-applies saved appearance, and persists the chosen model server-side.
Mirror Interaction Wardrobe
ESX/QBCore/QBox proximity script that turns any world mirror into an interaction point opening hair/makeup/outfit editing on the spot.
ID Photo Booth
QBCore/QBox photo booth that captures the player's current look and writes it into a printable ID/license item, bridging appearance into the document economy.
Outfit + Emote Bundles
QBCore/QBox system that binds a walkstyle/emote to a saved outfit so equipping the look also sets the animation, server-authoritatively persisted.
Restricted-Skin Whitelist Enforcer
ESX/QBCore/QBox anti-exploit guard that restricts restricted skins (police/EMS) to authorized jobs only and reverts unauthorized players server-side.
Dynamic Hair & Beard Growth
ESX/QBCore/QBox system where hair and beard grow over real playtime and must be trimmed at a barber to reset length, creating a barber re-engagement loop.