gta6/prompts
All prompts
Category · 30 prompts

crafting

Crafting benches, recipes, gathering, weapon assembly, and durability — the inventory-driven maker loop.

crafting
saturated

Weight & Slot Inventory Core

ESX/QBCore capacity engine where every item carries weight and slot size, enforcing max-weight, slot count, metadata-aware stacking and overflow rejection server-side.

Profit signal~$300/mo potential
Unlock in Vault →
Vaultadvanced
~95 loc
crafting
hot

Spatial Grid Inventory (Footprints + Rotation)

ESX/QBCore spatial inventory where items occupy WxH grid cells and rotate to fit, with all placement validity checked server-side.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~90 loc
crafting
rising

Encumbrance — Over-Weight Penalty

ESX/QBCore encumbrance layer where carrying over the weight cap drains stamina, slows sprint, blurs the screen and drops items on death, with the overweight flag set server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~70 loc
crafting
rising

Nested Containers & Backpacks

ESX/QBCore container items (backpacks, duffels, crates) that open their own sub-inventory with an independent server-enforced weight cap.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~85 loc
crafting
stable

Deployable Lockable Stash Crate

ESX/QBCore deployable crate that spawns a persistent lockable storage prop in the world and packs back into a carriable item to relocate, with ownership and contents owned server-side.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~90 loc
crafting
rising

Shared Org Stash with Permissions & Audit Log

ESX/QBCore shared organization stash with per-rank deposit/withdraw permissions and a full audit log of every transfer, all enforced server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~100 loc
crafting
rising

Rentable Warehouse Storage Units

QBCore rentable storage where a player pays a recurring fee for a grid unit and missed rent locks the unit and decays its contents — all rent and locks server-authoritative.

Profit signal~$1,100/mo potential
Unlock in Vault →
Vaultadvanced
~92 loc
crafting
rising

Tiered Crafting Workbenches

QBCore tiered workbenches where each bench level unlocks a higher band of recipes and the server validates tier, materials and output on every craft.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~88 loc
crafting
rising

Blueprint Learning — Unlock Recipes

QBCore blueprint unlock where consuming a one-time blueprint item permanently teaches a recipe to that specific player, validated and persisted server-side.

Profit signal~$650/mo potential
Unlock in Vault →
Vaultbeginner
~72 loc
crafting
rising

Blueprint Fragment Assembly

QBCore fragment assembly where collecting N schematic fragments combines into a complete blueprint, with the count, consume and grant validated server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~80 loc
crafting
rising

Crafting Skill Progression (XP & Levels)

QBCore crafting proficiency that levels with use to raise success rate, output quality and craft speed — XP, the success roll and rewards all server-authoritative.

Profit signal~$1,100/mo potential
Unlock in Vault →
Vaultadvanced
~96 loc
crafting
rising

Queued Offline Crafting Jobs

QBCore offline crafting where a started job progresses on a server wall-clock timer and completes even while the player is offline, with materials, the timer and the payout server-authoritative.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~92 loc
crafting
rising

Crafting Quality Minigame

Generic-framework timing skill-check whose server-graded accuracy sets the crafted item's quality tier and metadata.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultbeginner
~78 loc
crafting
rising

Crafted-Gear Rarity & Stat Affixes

Generic-framework loot-affix model on crafted output: server rolls a rarity tier plus randomized stat affixes stored in item metadata.

Profit signal~$1,000/mo potential
Unlock in Vault →
Vaultadvanced
~92 loc
crafting
rising

Recipe & Blueprint Marketplace

Generic-framework player-to-player marketplace to list, price and sell learned recipes/blueprints, with server-authoritative escrow on the sale.

Profit signal~$1,000/mo potential
Unlock in Vault →
Vaultadvanced
~100 loc
crafting
rising

Crafting Tech-Tree (Intermediate Components)

Generic-framework multi-tier crafting where recipes consume crafted intermediates (parts → sub-assembly → final), resolved server-authoritatively.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~96 loc
crafting
rising

Player-Owned Pay-Per-Use Craft Stations

Generic-framework player-placed benches that charge other players a per-use fee, with server-authoritative fee collection and owner passive income.

Profit signal~$1,000/mo potential
Unlock in Vault →
Vaultadvanced
~104 loc
crafting
hot

Modular Weapon Assembly from Parts

Generic-framework weapon assembly where receiver/barrel/stock parts combine into a weapon whose stats the server computes and stores in metadata.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~100 loc
crafting
rising

Weapon Attachment Crafting

Generic-framework crafting that turns materials into standalone attachment items (suppressor, optic, grip) and mounts them as native weapon components, all server-authoritative.

Profit signal~$850/mo potential
Unlock in Vault →
Vaultintermediate
~80 loc
crafting
rising

Ammunition Reloading Bench

Generic-framework reloading bench that converts casing, powder and primer into caliber-specific rounds with a server-authoritative, distance-gated batch payout.

Profit signal~$700/mo potential
Unlock in Vault →
Vaultbeginner
~70 loc
crafting
hot

Firearm Reliability — Jamming & Cleaning

QBCore firearm-wear system: shots accumulate server-side wear that raises jam probability, and a field-strip cleaning action consuming a kit restores reliability.

Profit signal~$1,600/mo potential
Unlock in Vault →
Vaultadvanced
~95 loc
crafting
rising

Equipment Durability & Repair Benches

Generic-framework item-durability system: tools drain a server-owned durability metadata bar with use and are restored by a repair kit or a distance-gated repair bench.

Profit signal~$850/mo potential
Unlock in Vault →
Vaultintermediate
~90 loc
crafting
rising

Item Enhancement & Tier Upgrading

QBCore/QBox risk-reward upgrade loop: spend an enhance stone to roll a tier-up on an item, with tier-scaled odds of success, downgrade, or destruction — all resolved server-side.

Profit signal~$1,000/mo potential
Unlock in Vault →
Vaultadvanced
~75 loc
crafting
rising

Salvage & Dismantle (Component Recovery)

Generic-framework reverse-crafting: dismantle an item to recover a server-rolled percentage of its source components from a blueprint table.

Profit signal~$800/mo potential
Unlock in Vault →
Vaultintermediate
~65 loc
crafting
rising

Explosives & Breaching-Charge Crafting

Generic-framework bench that crafts throwables and breaching charges from volatile materials, with a server-rolled mishandling detonation risk.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~73 loc
crafting
stable

Smelting & Foundry Refining

Generic-framework foundry station that smelts raw ore into refined bars using fuel and a server-gated melt timer.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~63 loc
crafting
stable

Cooking Station — Buff Meals

Generic-framework cooking station that combines ingredients into meals granting timed status buffs, with the recipe validated and the buff issued server-side.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultbeginner
~70 loc
crafting
stable

Tailoring & Soft-Armor Crafting

Generic-framework tailoring bench that crafts clothing and soft-armor garments from cloth, leather and ballistic fiber, with armor value stored in server metadata.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~69 loc
crafting
rising

Gadget & Electronics Crafting

Generic-framework bench that crafts tools and gadgets (lockpicks, hacking devices, radios) from electronic components, validated and granted server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~64 loc
crafting
hot

Ballistic Plate Carrier Crafting

Generic-framework system that crafts ballistic plates, slots them into a carrier as armor, and degrades the plate server-side until it breaks and must be replaced.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~112 loc