racing
Street races, car meets, drift scoring, lap timing, betting boards, and time trials, the speed economy.

Race Track Creator, Drive-to-Record Builder
Framework-agnostic (exports) track builder that records ordered checkpoints as you drive, then names and persists the route server-side for reuse and sharing.

Point-to-Point Sprint Race
ESX/QBCore one-shot sprint where the first car across a server-judged finish line wins, no laps, with the winner decided server-side.

Circuit Lap Race, Multi-Lap Loop
Framework-agnostic closed-loop race over a configurable number of laps with server-counted lap progress and finish-order ranking.

Checkpoint Sequencer Engine
Framework-agnostic reusable ordered-checkpoint engine: routed blip to the next point, hit-radius detection, and server-validated miss-and-rejoin handling.

Lap & Sector Split Timer
Framework-agnostic live per-lap and per-sector split timing with a server-stored personal best so the delta cannot be faked.

Drift Scoring, Angle x Speed Combo
Framework-agnostic drift scorer that rewards angle x speed x duration, chains combos, banks on straighten, and zero-outs on spin or collision, with the cash payout validated and capped server-side.

Time Trial with Ghost Replay
A framework-agnostic solo time-attack that records your best lap and replays a translucent ghost car of it, with best times held server-side.

Race Wager Pot, Winner-Take-All
An ESX/QBCore wager racer where each entrant's buy-in is escrowed server-side into a single pot paid winner-take-all on finish.

Spectator Pari-Mutuel Betting
An ESX/QBCore pari-mutuel book where spectators stake on a runner, live odds derive from the pools, and the winning pool splits the whole pot pro-rata.

Persistent Track-Record Leaderboard
A server-persisted per-track top-N record board storing best times, holder name, vehicle, and date via the resource KVP store.

Ranked ELO Racing Ladder
A server-authoritative ELO rating that rises and falls per finish, with skill tiers and an admin-only seasonal reset ranking racers on a ladder.

Car Meet / Cruise Zone
A designated car-meet zone with auto no-collision inside the radius, rev/limiter toggles, and a server-synced live attendee roster.

Drag Race Staging Tree
ESX/QB/QBox two-lane quarter-mile drag with a server-owned staging-light tree, reaction-time scoring, perfect-launch detection and red-light jump-start penalty.

Race Lobby & Grid Start
ESX/QB/QBox race lobby with ready-up, server-assigned grid spawn slots, frozen cars and a synchronized start countdown that unfreezes every entrant at GO.

Vehicle Class & Balance-of-Performance
QBCore/QBox entry filter by vehicle class plus a server-decided per-car balance-of-performance handicap (engine power/grip) so mismatched cars race fairly.

Spec-Series Control-Tune Lock
QBCore/QBox spec-series that captures each entrant's own mods, forces one identical server-defined control tune for the race, and restores every car's saved tune after.

Pink Slip, Wager-the-Car Race
ESX/QB/QBox high-stakes head-to-head where the server decides the winner on finish and transfers the loser's owned vehicle to the winner in the database.

Boost Pad Speed Zones
ESX/QB/QBox on-track boost pads that trigger a timed speed boost when driven through, with server-owned per-pad cooldowns so a pad can't be farmed every frame.

Speed Trap Top-Speed Challenge
ESX radar-trap zone that records the highest speed driven through it onto a server-held top-speed board.

Daily Rotating Time Attack
ESX rotating daily featured track with a daily-reset leaderboard and a play-streak cash reward.

Finish-Position Payout Tiers
ESX server-authoritative payout that pays cash + rep tiers by the order racers cross the finish line.

Elimination Race, Last Place Out
ESX recurring race that eliminates the last-placed driver every interval until one survivor wins the pot.

Touge 1v1 Cat-and-Mouse Duel
QBCore 1v1 lead/chase touge duel decided server-side by opening a gap or overtaking across best-of rounds.

Gymkhana Trick-Course Scoring
ESX scored skill course that accumulates drift/gate/donut trick points server-side and adds a finish-time bonus.

Team Relay Race, Driver Handoff
A framework-agnostic team relay where drivers hand off at a pit zone and the server owns each leg time plus the team aggregate.

Race Anti-Cheat & Shortcut Detection
A framework-agnostic integrity guard that flags off-track shortcuts, teleports, and mid-race vehicle swaps with the server acting as judge.

Race HUD Overlay
A framework-agnostic race overlay drawing position, lap, split, gap to car ahead/behind, and speed, with standings ordered server-side.

Street-Race Police Heat
A QB-family street-race system where a server-owned heat meter escalates the wanted level and pings police dispatch.

Race Phone App, Browse, Join, Invite
A QB-family phone/menu app to browse tracks, create or join races, view the leaderboard, and send race invites, with the registry owned server-side.

Photo-Finish & Replay Cam
A framework-agnostic finish-line system that server-timestamps crossings to detect near-ties and triggers a short slow-motion replay cam.