gangs
Turf capture, territory control, gang reputation, contraband runs, and NPC defenders — the street-power loop.
Gang Creation & Registration
QBCore gang-founding command that registers a name, tag and blip color and sets the founder as boss in a server-authoritative identity record.
Member Roster & Invite Management
ESX gang roster with invite/kick commands and a NUI panel listing members with live online status, all membership changes server-authoritative.
Rank Hierarchy & Permissions
QBCore tiered gang ranks (boss/underboss/soldier) that gate stash, treasury and promotion actions through a server-authoritative permission matrix.
Gang Reputation & XP Levels
ESX gang reputation system where activities award server-validated XP that levels the gang and unlocks tiered perks, with a level-up anim and NUI sync.
Server-Wide Gang Power Ranking
ESX live leaderboard ranking every gang server-wide by a server-computed weighted score of turf, reputation and live member count.
Turf Zone Capture (Hold-to-Claim)
ESX hold-to-claim turf capture where a gang stands in a zone past a contested server-timed countdown to flip its ownership, with a plant anim and NUI progress.
Live Turf Influence Map
A FiveM NUI overlay that renders live zone borders and per-gang ownership percentages, fed by a server-authoritative ownership table.
Graffiti Tag Turf Claiming
A FiveM spray-tag claim mechanic — play a spray animation to mark a zone, with server-authoritative tag ownership that rivals can contest by painting over.
Turf Fortification Upgrades
A FiveM treasury-sink upgrade system — spend gang funds to fortify an owned zone, raising the time rivals need to capture it, validated entirely server-side.
Turf Passive Income Ticks
A FiveM recurring-payout system — owned turf credits the gang treasury each cycle via a server-validated tick, the core hook that makes holding territory pay.
Turf-Controlled Drug Supply Node
A FiveM turf-to-economy link — holding a zone accrues a passive drug-supply tick and grants an in-zone sell-price bonus, all validated server-side.
Contested-Zone NPC Defenders
A FiveM PvE capture gate — starting a rival-zone capture spawns defending NPC peds that attackers must clear before the server flips ownership.
Turf Decay & Activity Requirement
ESX turf system where neglected zones lose integrity on a server timer and revert to neutral, with a maintain action that refreshes the claim.
Turf War Declaration & War State
ESX turf-war declaration that opens a timed war window against a rival's zone with a server-owned two-gang war-state machine.
Gang War Kill Scoreboard
ESX war scoreboard that tallies kills between two gangs server-side and awards the contested turf to the first to reach N kills.
Drive-By Combat Turf Bonus
ESX passenger drive-by handler that awards bonus war points only when the kill happens inside contested turf, validated server-side.
Scheduled Capture-Point War Event
ESX king-of-the-hill event on a server schedule where gangs fight to hold one map point, and the top holder wins a server-paid reward pot.
Rival Bounty / Hit Contract
ESX bounty system that escrows a placer's money against a named rival and pays the escrow to whoever lands the server-confirmed kill.
War Respawn at Hideout
ESX war-respawn override that revives downed members at their owned hideout instead of the hospital while a gang war is active, with the respawn point decided server-side.
Gang Hideout HQ (Instanced)
ESX purchasable instanced HQ with gang-only door access, a routing-bucket interior and a member spawn point, all gated and teleported server-side.
Hideout Raid & Door Breach
ESX hideout raid where rivals breach a defended HQ door via a timed thermite minigame; on success the server alerts the owner gang and opens the stash.
Rank-Gated Shared Armory
ESX + ox_inventory shared gang weapon/item stash whose access is gated by the member's rank grade, validated server-side before the stash opens.
Gang Shared Garage & Liveries
ESX shared gang garage that stores and retrieves gang-liveried vehicles for any member, with the fleet state and double-spawn guard owned server-side.
Gang Crafting Bench
ESX hideout-bound crafting bench, gated to the gang, that converts treasury-bought materials into weapons/ammo with the balance, recipes and rank gate owned server-side.
Gang Treasury with Withdrawal Caps
ESX shared gang treasury with rank-based withdrawal limits and a server-side audit ledger of every deposit and withdrawal.
Recurring Member Dues
ESX timer that automatically collects recurring membership dues from each online member into the gang fund on a server interval.
Business Protection Racket
ESX extortion system where a gang claims player-owned businesses in its turf and the server bills the owner recurring protection payments on a timer.
Gang Alliances & War Treaties
ESX diplomacy layer where gang leaders form symmetric non-aggression pacts and a betrayal action ends them, with the alliance graph owned by the server.
Contested Supply Drop Event
ESX timed supply-drop event where a loot crate spawns at a random map location and rival gangs fight to claim it, with the spawn, claim distance, and reward all server-authoritative.
Gang-Only Radio Frequency
ESX comms utility that auto-joins each member to a private gang voice/radio channel scoped by gang membership, with the channel mapping resolved server-side.