drugs
Grow ops, processing labs, dealing routes, floating street prices, and bust risk — the illicit supply chain.
Indoor Grow Room System
Generic-framework indoor cultivation: pot-by-pot planting with water/light/soil-tier growth timers and server-authoritative per-plant harvest yield.
Outdoor Crop Fields & Greenhouse Farming
Generic-framework outdoor grow plots with weather and seasonal yield multipliers plus per-field crop rotation, all resolved server-side.
Hydroponics Automation Suite
Generic-framework hydroponic rigs with nutrient-dosing pumps, pH balancing and upgradeable auto-harvest modules, all state owned server-side.
Strain Genetics & Crossbreeding Lab
Generic-framework seed genetics with inheritable potency/yield/resistance traits, crossbred server-side to engineer custom strains.
Mushroom Cultivation System
Generic-framework fungi growing via substrate jars with colonization stages and multi-flush harvest cycles, all stage logic server-side.
Multi-Stage Chemical Cook Lab
Generic-framework reagent-mixing lab with sequenced cook stages, recipe discovery and skill-check-gated purity, all reagents and purity validated server-side.
Synthesis Pressure Mini-Game Lab
An ESX/QB real-time mini-game that balances live heat and pressure gauges at a lab prop and only pays out a batch when the player keeps the reaction stable — payout decided server-side.
Brick Press & Cutting Agents Bench
A hydraulic brick-press bench where adding cutting agents trades product purity for street volume — the purity/quantity math runs server-authoritatively against the player's inventory.
Counterfeit Pill Press
A QBCore/QBox pharmaceutical press that stamps counterfeit tablets with a per-batch mold/stamp brand carried as item metadata — batch identity and yield resolved server-side.
Drying & Curing Racks
Time-gated drying/curing racks that upgrade harvested product quality the longer it cures — the cure clock and the quality tier are both held and enforced server-side.
Solvent Extraction & Concentrates Lab
A QBCore/QBox concentrate lab that turns raw plant into oils/wax/shatter through a solvent run with a purge timer and yield loss — purge state and final yield are server-authoritative.
Packaging & Bagging Station
An ESX/QB packaging bench that converts bulk kilos into street baggies or jars at selectable weight tiers with branded labels — the tier math and conversion run server-authoritatively.
Purity & Quality-Tier Engine
ESX/QB/QBox cross-substance 0-100% purity meta-system where server-owned purity drives sale price, effect strength and addiction risk across every substance.
Field Drug-Testing Kits
ESX/QB/QBox consumable reagent kits that reveal a held sample's substance type and purity percentage in-hand, server-truthed with a small reagent margin.
Addiction, Tolerance & Withdrawal System
ESX/QB/QBox per-player addiction meter with server-owned rising tolerance, withdrawal debuffs and craving-driven needs that decay over real time.
Substance Effects & Screen-FX Engine
ESX/QB/QBox per-drug consumption-effects engine: screen distortion, audio, movement buffs/debuffs and a server-timed high gated against stacking.
Overdose & EMS Response System
ESX/QB/QBox overdose events from stacked effects that ragdoll and down a player, alert EMS, and gate revive behind a server-checked medic job.
Dynamic Dealing Zones with Supply & Demand
ESX/QB/QBox heat-mapped street dealing zones with NPC buyers whose price floats on server-owned local supply, demand and bust risk.
AI Reseller Network
QB/QBox network that recruits AI street-dealer NPCs, lets the owner assign product stock to each, and pays a server-ticked passive cut as the dealers sell over time.
Courier Delivery Run System
ESX/QB/QBox delivery loop that GPS-routes a courier to a random drop zone on a countdown, pays a base fee plus a speed bonus on arrival, and fails the run when the timer expires.
Underground Black-Market Vendor
ESX/QB/QBox hidden vendor that rotates location on a timer, fluctuates buy prices with volatility, and gates raw-material purchases behind scarce, randomized stock.
Narcotics Supply-Chain Logistics
ESX/QB/QBox multi-tier chain that sources precursors, transports them to a lab to refine, and resupplies distribution hubs whose stock depletes on a clock — paying out on hub delivery.
Border Smuggling & Sniffer Checkpoints
ESX/QB/QBox smuggling system that stashes contraband in a vehicle hidden compartment, then rolls a server-side detection chance at a checkpoint scaled by load — paying out on a clean crossing or seizing on a sniffer hit.
Drug-Money Laundering Fronts
QB/QBox laundering system that converts marked dirty cash into clean bank funds through front businesses with tiered clean-rates, per-front cooldowns, and an audit-seizure risk roll.
Cartel Territory & Turf War
Framework-agnostic gang turf system where gangs capture drug zones, push server-tracked influence, and earn passive turf income from held blocks.
Lab Raid & Police Bust System
Framework-agnostic police lab-raid event with breach alarms, server-gated evidence collection, destructible setups, and warrant/BOLO hooks.
Thermal Grow-House Detection
QBCore/QBox police thermal-scan mechanic where over-powered grow houses emit server-tracked heat signatures only visible above a power threshold.
Stash Houses & Robbable Storage
Framework-agnostic player-owned stash storage with capacity tiers, server-tracked decay, and a forced-entry robbery flow that transfers loot to the raider.
Dealer Reputation & Skill Tree
ESX/QBCore dealer progression where server-tracked XP grants skill points to unlock branching nodes for discounts, higher yields, and better prices.
Drug Empire Management Dashboard
QBCore/QBox tablet NUI command center where gangs hire employees, cool lab heat, and watch stock/profit analytics driven by a server-authoritative empire model.