gta6/prompts
All prompts
Category · 30 prompts

drugs

Grow ops, processing labs, dealing routes, floating street prices, and bust risk — the illicit supply chain.

drugs
saturated

Indoor Grow Room System

Generic-framework indoor cultivation: pot-by-pot planting with water/light/soil-tier growth timers and server-authoritative per-plant harvest yield.

Profit signal~$300/mo potential
Unlock in Vault →
Vaultintermediate
~110 loc
drugs
stable

Outdoor Crop Fields & Greenhouse Farming

Generic-framework outdoor grow plots with weather and seasonal yield multipliers plus per-field crop rotation, all resolved server-side.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultbeginner
~95 loc
drugs
rising

Hydroponics Automation Suite

Generic-framework hydroponic rigs with nutrient-dosing pumps, pH balancing and upgradeable auto-harvest modules, all state owned server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~105 loc
drugs
rising

Strain Genetics & Crossbreeding Lab

Generic-framework seed genetics with inheritable potency/yield/resistance traits, crossbred server-side to engineer custom strains.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~80 loc
drugs
rising

Mushroom Cultivation System

Generic-framework fungi growing via substrate jars with colonization stages and multi-flush harvest cycles, all stage logic server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~105 loc
drugs
stable

Multi-Stage Chemical Cook Lab

Generic-framework reagent-mixing lab with sequenced cook stages, recipe discovery and skill-check-gated purity, all reagents and purity validated server-side.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~95 loc
drugs
stable

Synthesis Pressure Mini-Game Lab

An ESX/QB real-time mini-game that balances live heat and pressure gauges at a lab prop and only pays out a batch when the player keeps the reaction stable — payout decided server-side.

Profit signal~$550/mo potential
Unlock in Vault →
Vaultintermediate
~92 loc
drugs
rising

Brick Press & Cutting Agents Bench

A hydraulic brick-press bench where adding cutting agents trades product purity for street volume — the purity/quantity math runs server-authoritatively against the player's inventory.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~95 loc
drugs
rising

Counterfeit Pill Press

A QBCore/QBox pharmaceutical press that stamps counterfeit tablets with a per-batch mold/stamp brand carried as item metadata — batch identity and yield resolved server-side.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~96 loc
drugs
rising

Drying & Curing Racks

Time-gated drying/curing racks that upgrade harvested product quality the longer it cures — the cure clock and the quality tier are both held and enforced server-side.

Profit signal~$800/mo potential
Unlock in Vault →
Vaultbeginner
~88 loc
drugs
rising

Solvent Extraction & Concentrates Lab

A QBCore/QBox concentrate lab that turns raw plant into oils/wax/shatter through a solvent run with a purge timer and yield loss — purge state and final yield are server-authoritative.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~98 loc
drugs
stable

Packaging & Bagging Station

An ESX/QB packaging bench that converts bulk kilos into street baggies or jars at selectable weight tiers with branded labels — the tier math and conversion run server-authoritatively.

Profit signal~$450/mo potential
Unlock in Vault →
Vaultbeginner
~90 loc
drugs
hot

Purity & Quality-Tier Engine

ESX/QB/QBox cross-substance 0-100% purity meta-system where server-owned purity drives sale price, effect strength and addiction risk across every substance.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultintermediate
~86 loc
drugs
rising

Field Drug-Testing Kits

ESX/QB/QBox consumable reagent kits that reveal a held sample's substance type and purity percentage in-hand, server-truthed with a small reagent margin.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultbeginner
~62 loc
drugs
hot

Addiction, Tolerance & Withdrawal System

ESX/QB/QBox per-player addiction meter with server-owned rising tolerance, withdrawal debuffs and craving-driven needs that decay over real time.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultintermediate
~82 loc
drugs
stable

Substance Effects & Screen-FX Engine

ESX/QB/QBox per-drug consumption-effects engine: screen distortion, audio, movement buffs/debuffs and a server-timed high gated against stacking.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~64 loc
drugs
rising

Overdose & EMS Response System

ESX/QB/QBox overdose events from stacked effects that ragdoll and down a player, alert EMS, and gate revive behind a server-checked medic job.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~78 loc
drugs
hot

Dynamic Dealing Zones with Supply & Demand

ESX/QB/QBox heat-mapped street dealing zones with NPC buyers whose price floats on server-owned local supply, demand and bust risk.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~100 loc
drugs
rising

AI Reseller Network

QB/QBox network that recruits AI street-dealer NPCs, lets the owner assign product stock to each, and pays a server-ticked passive cut as the dealers sell over time.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~117 loc
drugs
saturated

Courier Delivery Run System

ESX/QB/QBox delivery loop that GPS-routes a courier to a random drop zone on a countdown, pays a base fee plus a speed bonus on arrival, and fails the run when the timer expires.

Profit signal~$300/mo potential
Unlock in Vault →
Vaultbeginner
~99 loc
drugs
rising

Underground Black-Market Vendor

ESX/QB/QBox hidden vendor that rotates location on a timer, fluctuates buy prices with volatility, and gates raw-material purchases behind scarce, randomized stock.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~101 loc
drugs
hot

Narcotics Supply-Chain Logistics

ESX/QB/QBox multi-tier chain that sources precursors, transports them to a lab to refine, and resupplies distribution hubs whose stock depletes on a clock — paying out on hub delivery.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~107 loc
drugs
rising

Border Smuggling & Sniffer Checkpoints

ESX/QB/QBox smuggling system that stashes contraband in a vehicle hidden compartment, then rolls a server-side detection chance at a checkpoint scaled by load — paying out on a clean crossing or seizing on a sniffer hit.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~88 loc
drugs
rising

Drug-Money Laundering Fronts

QB/QBox laundering system that converts marked dirty cash into clean bank funds through front businesses with tiered clean-rates, per-front cooldowns, and an audit-seizure risk roll.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~79 loc
drugs
hot

Cartel Territory & Turf War

Framework-agnostic gang turf system where gangs capture drug zones, push server-tracked influence, and earn passive turf income from held blocks.

Profit signal~$1,500/mo potential
Unlock in Vault →
Vaultadvanced
~107 loc
drugs
rising

Lab Raid & Police Bust System

Framework-agnostic police lab-raid event with breach alarms, server-gated evidence collection, destructible setups, and warrant/BOLO hooks.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~88 loc
drugs
rising

Thermal Grow-House Detection

QBCore/QBox police thermal-scan mechanic where over-powered grow houses emit server-tracked heat signatures only visible above a power threshold.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultintermediate
~87 loc
drugs
stable

Stash Houses & Robbable Storage

Framework-agnostic player-owned stash storage with capacity tiers, server-tracked decay, and a forced-entry robbery flow that transfers loot to the raider.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultintermediate
~105 loc
drugs
stable

Dealer Reputation & Skill Tree

ESX/QBCore dealer progression where server-tracked XP grants skill points to unlock branching nodes for discounts, higher yields, and better prices.

Profit signal~$500/mo potential
Unlock in Vault →
Vaultbeginner
~89 loc
drugs
rising

Drug Empire Management Dashboard

QBCore/QBox tablet NUI command center where gangs hire employees, cool lab heat, and watch stock/profit analytics driven by a server-authoritative empire model.

Profit signal~$900/mo potential
Unlock in Vault →
Vaultadvanced
~118 loc