medical
Injury states, downed timers, EMS revives, hospital billing, and surgery, the consequence layer that makes guns matter.

Bodypart Wound Model, Limb Damage, Aim & Movement Debuffs
ESX/QB per-limb wound model that tracks head/torso/arm/leg damage server-side and applies movement, aim-sway and screen debuffs until each limb is individually treated.

Bleeding & Tourniquet, Hemorrhage Blood-Loss System
ESX/QB hemorrhage layer that drains a server-owned blood level over time from open wounds until a bandage or a limb-correct tourniquet stops it before the player collapses.

Bone Fracture, Casts, Splints, Crutches & Mobility Loss
ESX/QB fracture system that forces a cast/splint, swaps the player to an injured limp clipset and blocks sprint until a server-owned heal timer clears the bone.

Burn Injury, Degree Grading & Burn-Ward Treatment
QB/QBox burn system that grades burns 1st-3rd degree and gates an ordered debridement then burn-gel treatment that can only happen at a dedicated burn ward.

Internal Organ Trauma, Internal Bleeding & Surgical Repair
QBCore hidden internal-bleed/organ-damage state that no medkit can clear, only a job-gated operating-table surgery, owned entirely server-side, resolves it.

Bleed-Out Last Stand, Downed State & Death Timer
ESX/QB downed last-stand with crawl, call-for-help, an accept-death countdown and a server-owned bleed timer that respawns the player with residual injury when it expires.

CPR & Defibrillator, ROSC Revive Minigame
Rhythm-based chest-compression plus charge-and-shock defibrillator minigame that restores a pulse (ROSC) on a downed player, with all revive authority on the server.

Blood Typing & Transfusion, Compatibility & Reactions
Eight ABO/Rh blood types with a server-side crossmatch table and a transfusion-reaction penalty when a mismatched bag is given to a patient.

Coroner & Morgue, Body Bags, Autopsy & Cause of Death
Body-bag, morgue cold-storage and autopsy flow that records a corpse's cause of death server-side and reveals it only when a coroner runs the autopsy.

Hospital Admission, Bed & Ward Management
Assign admitted patients to numbered hospital beds/wards with server-owned live occupancy and a discharge step that frees the bed.

Surgeon Operating Table, Multi-Stage Surgery Minigame
Multi-stage surgery minigame (incision, clamp, extract, suture) performed at an operating table, with the server validating the ordered sequence before applying the heal.

Diagnostic Imaging, X-Ray / CT Hidden-Injury Reveal
X-ray/CT scanner that reveals otherwise-invisible fractures, embedded bullets or internal injuries on a viewer screen, with the injury record held authoritatively on the server.

Vital-Signs Monitor, Live ECG / BP / SpO2 Patient Screen
ESX/QB clinical monitor that draws a live ECG/BP/SpO2 screen per patient while the server owns and drifts the authoritative vitals.

Electronic Health Records, Patient History Database
ESX/QB persistent per-citizen medical record (allergies, history, blood type) queried at a hospital terminal with the database owned server-side.

Mass-Casualty Triage, Color-Tag Priority Sorting
ESX/QB START-style triage that lets a medic tag patients green/yellow/red/black with the authoritative priority and scene ordering owned server-side.

EMS Computer-Aided Dispatch, Call Queue & Unit Assignment
ESX/QB EMS dispatch console with a priority call queue, map blips and unit assignment, the queue, ids and assignments all owned server-side.

Air Ambulance, Helicopter Medevac & Winch Loading
QB/QBox helicopter medevac with a server-validated hover-winch stretcher pickup and an authorized helipad dropoff that credits the delivery.

Stretcher & Gurney, Patient Carry & Ambulance Loading
ESX/QB deployable wheeled stretcher with a push anim and patient lie-on pose, where the server owns occupancy and validates the load distance.

First-Aid Kit, Tiered Medical-Item Crafting & Use
ESX crafting + consumable layer where a server-owned recipe table turns raw items into tiered medical kits (bandage → suture kit → medkit), each with its own server-validated heal amount and use-time.

Pharmacy, Prescription Dispensing Counter
ESX/QB pharmacy counter where a doctor issues a server-owned prescription record and a pharmacist later fills it into a dispensed medication item for a fee, with the fee paid into the pharmacy society.

Medication & Dosage, Drug Effects & Overdose Risk
QB/QBox dose-tracking layer where a server-owned active-dose value per substance gives diminishing returns on each hit and flips to overdose damage once a per-substance threshold is crossed.

Addiction & Withdrawal, Substance Dependency Model
ESX/QB dependency model where a server-owned per-substance addiction meter builds tolerance on each use and, once a fix lapses, inflicts staged withdrawal debuffs until another fix or a completed rehab program clears it.

Toxicology, Poisoning & Antidote System
QB/QBox poison layer where a server-owned toxin state (ingested, snakebite, gas) ticks damage on a timer and is cancelled only when the player uses the matching antidote item for that toxin type.

Contagion, Disease Spread, Epidemic & Quarantine
QB/QBox contagion system where a server-owned infection registry spreads a disease by proximity, advances staged symptoms over time, and lets an admin declare a quarantine zone as a server-wide epidemic event.

Mental Health, Sanity / Stress Meter & Therapy
ESX/QB sanity-meter that drains on trauma events, applies wobble/blur/cam-shake debuffs below a threshold, and recovers through a server-validated therapy session.

Pregnancy & Childbirth, Prenatal-to-Delivery Roleplay
QB/QBox pregnancy term tracker that advances through validated checkup milestones and gates an attended-delivery childbirth sequence behind full term and a minimum checkup count.

Medical Billing, Treatment Invoices & Insurance Claims
ESX/QB itemized treatment invoicing that prices line-items server-side and bills the total to either the patient's bank account or a shared insurance society account at discharge.

Medical Licensing, Certification & Skill Progression
ESX/QB tiered medical certification that earns XP from training courses, recomputes a certification tier server-side, and gates procedures behind the required tier.

Anaphylaxis, Allergic Reaction & Adrenaline Auto-Injector
QB/QBox allergen-triggered anaphylaxis that ticks down health under an airway-swelling debuff and is reversed only by consuming a server-verified adrenaline auto-injector item.

NPC Patient Generator, Procedural Ailments for Medics
ESX/QB procedural patient generator that periodically spawns wandering NPCs with randomized ailments from server-owned spawn points and pays the medic a server-validated reward on treatment.