economy
Banks, paychecks, tax, shops, and black markets — the money plumbing, validated server-side.
Bank / ATM — Deposit, Withdraw & Balance
ESX ATM that lets players check balance, deposit cash into bank and withdraw, with all money math validated server-side.
Paycheck — Timed Payout by Job Grade
ESX timed paycheck that pays every online player a salary based on their job and grade on a fixed server interval.
Tax System — Payday Cut to a Society Fund
ESX income tax that takes a percentage of each payday salary and routes the collected tax into a government society account.
Shop / Store — Buy Items with Cash or Bank
QBCore marker store where players open a menu near coords and buy catalog items paying from cash or bank, validated server-side.
Money Wash — Launder Dirty Cash Over Time
QBCore launderer that converts black_money into clean cash gradually on a server timer, taking a percentage fee per batch.
Bills / Utilities — Recurring Charges
ESX recurring utility bills that charge each player's bank on a timer and accrue debt when they cannot pay.
Salary Tiers Per Job Grade
QBCore salary-tier table with a GetSalary export, a player-facing lookup callback, and an admin command to patch grade salaries live.
Black Market — Rotating Illegal Stock
QBCore black market whose illegal stock rotates on a timer from a larger pool, with server-validated purchases and limited quantities.
Cash vs Bank Transfer — /pay a Player
ESX /pay and /paybank commands that transfer money to a nearby player, with server-side distance, target and funds validation.
Society Fund — Job Account In / Out
ESX society fund where boss-grade members deposit, withdraw and view a shared job account, gated by job and grade server-side.
Crypto Wallet — Volatile Buy/Sell Trading
QBCore crypto wallet whose coin price random-walks live while the server settles buys/sells and tracks holdings plus realized/unrealized P/L.
Crypto Mining Rig — Passive Yield + Power Cost
QBCore placeable GPU rigs that accrue crypto on a server timer while building heat and risking burnout, with collection gated to the owner.
Stock Market — Brokerage Portfolio & Dividends
QBCore equities brokerage where multiple tickers drift each cycle and the server pays periodic dividends on per-player share books.
Bank Loan — Installments with Interest
QBCore loan system that disburses principal then auto-collects scheduled installments with flat interest on a server timer, flagging defaults.
Credit Score — Server-Wide Rating Gate
QBCore per-player credit score that moves with repayments and defaults and exposes a server export to gate loan, rent and financing eligibility.
Tax Return — Filing, Deductions & Audits
QBCore tax-filing system where players declare deductions against server-tracked income and a randomized audit recomputes liability and levies penalties.
Dynamic Economy — Supply & Demand Pricing
QBCore server-wide pricing engine that floats shop buy/sell prices on recent trade volume, with baseline drift to fight inflation.
Pawn Shop — Dynamic Valuation & Haggle
QBCore pawn shop that quotes a fluctuating value per item, resolves a server-side haggle roll, and issues redeemable pawn tickets to reclaim sold loot.
Vehicle Insurance — Premiums & Claims
QBCore vehicle insurance with tiered policies, a server timer that bills recurring premiums, and a claims event that pays out a percentage on a lost car.
Estate & Inheritance — Beneficiary Payout
QBCore estate system that transfers a player's cash to a registered beneficiary on death or long inactivity, or escheats it to the treasury.
Invoices — Society Billing Terminal
QBCore society billing where employees issue invoices a target pays later from bank, routing a configurable cut to the job account and the rest to the worker.
Counterfeit Cash — Print & Detection Risk
QBCore counterfeiting that consumes materials to print fake bills over a server timer, with a detection roll on spend that can flag and fine the player.
Dirty vs Clean Money — Dual Wallet
ESX dual-wallet that keeps a separate dirty (black_money) balance legit shops refuse, forcing players through a fee-taking conversion sink before it spends as clean cash.
Business Payroll — Clock-In Wage Disbursement
QBCore/QBox payroll that auto-pays clocked-in employees from a business account on a server timer, keeping a wage ledger and stopping when the account runs dry.
Savings Account — Compounding Interest Vault
QBCore savings vault separate from checking that compounds interest each server cycle and gates withdrawals behind a cooldown, all computed server-side.
Government Stipend — Unemployment Welfare
ESX welfare engine that pays jobless players a periodic stipend from a finite government treasury, gated by eligibility and a per-citizen payout cap.
Currency Exchange — Cash/Crypto/FX Bureau
QBCore exchange bureau that swaps cash into crypto or a foreign currency at a server-side drifting mid-rate plus a spread fee, with a teller animation.
Toll Booth — Auto-Charge Road Tax
ESX toll checkpoint that auto-charges vehicles a fee on a cooldown and routes the revenue into a government society fund, all charged server-side.
Vending Machines — Restock & Collect Revenue
QBCore/QBox target-based vending machines that players stock with product items and periodically empty to collect server-accrued passive sales revenue.
Payment Terminal — Merchant Card Reader
ESX/QBCore/QBox merchant card-reader that charges a nearby customer a typed amount on tap-confirm, bank-to-bank, with an optional society cut.